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Wednesday, February 27, 2013

Demon Psychic Powers

Demon Psychic Powers

From Faeit 212
psychic powers of tzeentch:


primary:

24" s 5 ap 4 assault 2w6, warpflames, soulfire. 1 warpcharge. for each additional warpcharge you gain a additional d6


1-2 24" S d6 +1 assault 1 3" explosive, warpflames

3-4 24" beam s d6+4 ap 2 assault 1 warpflames

5-6 witchfire: 18" s d6+4 ap 1 assault 1 explosive 3" warpflames.

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psychic powers of nurgle:

primary:

witchfire : flame s - ap 3 assault 1 poison 4+



1-2 witchfire, 12" s 1 ap 2 assault 1 5" blast 4+ poison.

3-4 blessing, the psyker gains at the beginning of each assault phase a d3. all enemys in base contact have the score reduced on their WS and initiative

5-6 nova: every enemy within 12" has to do a toughness test or suffer a wound without armor or coversaves allowed. if the unit loses a model it has to do another toughness check and so on and so on.

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slaanesh psychic powers:

primary : beam ; 24" s 6 ap - rending assault 1



1-2 malediction, a enemy within 18" has -5 initiative and can not use the special rule counter attack nor can it overwatch

3-4 24" focused witchfire. enemy has to do a leaderchip tests or takes a wound without armor or coversaves allowed. if the model dies you nominate another random model in the unit. and so on and so on....

5-6 : nova : 12" every enemy has to roll 2w6 on and take the ld of the result. for every point remaining on this roll the unit suffers a wound without armor or cover saves allowed. after that the units have to do a pinning test-


Cheers,
Victory

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