These are two weird things to put together. But I think they are interlocked. The reasons we play determine what type of
army list we design. It also determines
what we expect from the game.
There are many reasons someone plays 40k. They like the modeling and painting
aspect. Or you might be a fluff person
and enjoy the story that unfolds from playing the game. Like wise it might just be a game that you
enjoy play very competitively like in tournaments. Of course it could be some or all of these
thing.
Knowing what your opponent expects from the game is very
important. Competitive people want to
play the meanest lists they can find and enjoying crushing there opponent into
dust. Most love tournaments and find
newer and meaner lists on the Internet.
They want that competitive rush you get from overwhelming your
opponent.
Fluff players want to play for the background and the story
that can be made of it. The army lists
that are made are in line with the background of the fluff. I have a friend that is a terrible
player. He loves all the
background. He names all the characters
and paints everything. For him playing
is the living expression of the story.
That is the hobby for him. If my
friend played a competitive player he would have absolutely no fun and probably
think the guy is a jerk even though he probably wasn’t.
There are some people that just love the modeling and
painting aspects of the hobby. Playing
is a second thought as to what looks cool in their army. Putting a model together and giving it a
killer display type paint job. These
people don’t play often and when they do it is very casual and just a social
activity.
I like 40k because of the fluff and the models. I have played since the Rogue Trader days in
the beginning. Having played
competitively in tournaments I know it’s not my cup of tea. When I play, all my models are painted and I
love the aesthetic appeal of the battlefield.
Also I love an opponent that is there just to have fun. The social aspect of seeing my friends is
just as important.
When I design my army lists I generally like to make them
balanced. So what is a balanced
list? A balanced list in my opinion is
one that has choices from every force organisional slot. (HQ, Elite, Troop, Fast, Heavy) These lists don’t have to be weak by any
means. They usually can take on most
armies and give a good fight.
What you put into your list is dictated by what army you
play. But there are some general
guidelines. First you need to determine
what battlefield roles your units will play.
For instance how do you take out armor, melee monsters, flyers, ECT…
The second thing is assigning units to those roles. Is your HQ unit a melee monster, big gun, or
a supporting unit that gives buffs to another unit? These are things that need to be determined
in the beginning.
The third thing is how many troops do I include in my army
and besides claim objectives what will they do.
I find that troops are usually the best buy in an army. Usually you want to put in at least one troop
choice per 500 points in your army. For
instance a 2000pt game should have at least 4 troop choices.
Fourth I think is determining what is my long-range support
and what is my melee. You really need
both. I find it good to be able to
handle armor with both long range and up close.
Make sure you have units to do both.
I find it a good thing to have redundancy in an army. Don’t just rely on that killer shooting unit
to take out tanks. Make sure that if
that melee monster unit gets killed in turn 2 that you have something to stop
theirs. Stuff like that.
Fifth and last is speed.
You need to have a unit or two to be able to get across the board fast
with either troops or other units.
Having speed in your army and the ability to get to where you need to be
to either capture or bring the pain to a unit is very important.
I find that usually you can find something in your army to
handle most situations. Having a variety
of units in your army with varying abilities can make your games much more
interesting and fun. Also talking with
your opponent and working out what types of games and experiences you are
looking for will provide for a much richer and satisfying game experience.
Have fun and keep playing.
DawnofthedeadJ
Great article and well said. I couldn't agree with you more that there are many different reasons why we all play the game. Again, getting to spend time with friends is the most important thing of all.
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