I need more missiles |
There are quite a few people who are unhappy with what
flyers have done to the game of 40k.
Some feel that either A: you drink the Kool-Aid and buy a bunch of
flyers to compete with the next guy, or B: try and fit in as many flakk missiles and quad
guns into a list as possible. I
personally have not had much success with flakk missiles or the quad
cannon. The flakk missiles are an
expensive investment for Devastator Squads, especially with the amount of
Heldrakes flying around burning them up.
And usually only running one quad gun is a waste as my opponent usually
takes it out first. There are so many
people who feel that they are limited to just the options offered in the 6th
Edition rule book. That simply is not
the truth.
Fortunately, these are not the only
choices for fitting anti air into your 40k army lists. Forge World has released numerous books
giving certain models the 40k “Stamp of Approval”. I think this has opened the door for many new
options to build 40k army lists with anti air capabilities. With flyers dominating the skies, Forge World
gives gamers numerous options to choose from for adding anti air choices to
army lists. This is completely legal to
do. There are numerous tournament
organizers that are allowing Forge World in local and Grand Tournaments. In this article, I will be discussing a few
of the most popular options that Forge World has to offer for adding anti air
to your army.
First, I would like to talk
about the most important rules for an anti air model. There are numerous models with the
“interceptor” and “skyfire” special rules that Forge World has to offer. The “interceptor” rule is the most important
for providing anti air in games of 40k.
If a model has the interceptor rule it states that at the end of your
opponents movement phase, you have the option of shooting your model’s
interceptor weapon at any one unit that has arrived from reserve. It is a huge benefit to be able to shoot at
your opponent’s flyers or other models arriving from reserve before they are
allowed to do anything on the table top.
A player can decimate a flyer heavy list before their opponent can do
anything on the table. Currently there are only two weapons in the 6th
Edition rule book with the interceptor rule (Quad Cannon, and Icarus
Lacannon). Forge World has so many more
models with the interceptor rule to choose from. Here are a few of the most popular that I
have played against.
Imperial
Guard has numerous weapons for anti air.
The most popular is the Sabre Defense Battery. These are considered artillery for IG lists
and can be taken in place of heavy weapons teams when choosing a platoon. An IG player can take 0-5 of these turrets in
a single platoon. These turrets are
super cheap and very durable. They are
toughness 7 with 3+ armor saves and 2 wounds to boot. For 150 points, you can have a squad of 3
twin linked lascannons. That’s 6 T7, 3+
armor save wounds for 150 points. WOW!!!
How are more people not taking these? The
turrets can also be upgraded with spot lights for “FREE”. That’s right ladies and gentlemen…No more
night fighting shenanigans if the target is within 36 inches. These are a priceless addition to anyone’s
army list. The only downside to the interceptor rule is if you shoot in your
opponents turn, you forfeit shooting in your next turn with the specific
model’s weapon. I think that this is a
great trade.
Imperial Guard also has the
Imperial Support Weapons Platform. This
platform has 2 twin linked Hydra Autocannons.
This gun takes away the “jink” special rule (no cover saves to flyers)
making flyers crash and burn with impunity.
So for 150 points you can have a squadron of 3. If you want a little more pop for your guns,
you may upgrade to the Manticore platform that has 4 S9 AP2 missiles to shoot
flyers down with. The Manticore is also
twin linked with the “heat seeker” special rule which makes it a very reliable
choice when facing flyers. The downside
to the Imperial Support Weapons Platform is that they are armor 10 all around
with 2 HP. They are a valid choice, but
can be taken out quick with concentrated fire.
Space
Marines have their own variant to the Sabre Defense Battery. It is called the Hyperios Air Defense Battery. Again, for 150 points you get 3 Hyperios
Missile Launchers with a Command Relay.
This gives you 3 S8 AP3 missiles to shoot at incoming flyers. The Command Relay gives you split fire, so in
theory, you can shoot 3 missiles at 2 different targets with re-rolls to
hit. This is too good to be true!!! The Hyperios Air Defense Battery counts as a
fast attack choice too for Space Marines, Dark Angels, Blood Angels, and of
course…Space Wolves. There are many
Space Wolf players who are unhappy about not having any flyers in their list
unless they take allies. The Hyperios
Air Defense gives Space Wolves players new life in the flyer heavy 6th
Edition. This is a far superior choice
to take in place of the Storm Talon as well.
They are around the same points, but the Storm Talon does not offer the
same amount of fire power that the Hyperios Defense Battery does.
In this
article, I know I only scratched the surface as to how many anti air models
Forge World has to offer. I know there
are numerous other choices from Forge World with the “Interceptor” and
“Skyfire” special rules. These models definitely
put balance back into the game of 40k. Hopefully,
I have given you some ideas if you are having trouble dealing with flyers in
your local meta. Try showing up with a
few of these models in your list and see what your opponent has to say about
them. They will think twice about
bringing so many flyers in their list.
Happy Gaming!
Tin Man
Nice post mate, ty for this
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